AI Insights · Timothy · October 2022
Top 5 Slime Games in the UK Q3 2022 Performance Overview
Discover the performance of the top 5 slime games in the UK during Q3 2022, including weekly downloads, revenue, and active users.
In the third quarter of 2022, the top 5 slime games on a unified platform in the United Kingdom exhibited varied performance metrics. Here’s a closer look at their weekly downloads, revenue, and active user trends based on data from Sensor Tower.
Super Slime Simulator from Dramaton LTD saw notable fluctuations in its weekly downloads, peaking at approximately 17.6K in late July. The app’s weekly revenue reached its highest at around $611 in mid-July but experienced a decline towards the end of September, settling at about $175. Active users showed a similar trend, peaking at over 103K in early August before decreasing to around 76K by the end of the quarter.
Goo: Slime simulator, ASMR by Exomind LTD had a modest performance with weekly downloads peaking at 290 in late June and dropping significantly in subsequent weeks. Revenue peaked at around $378 in late July and then saw a slight decline, stabilizing at approximately $220 by the end of September. Active users started at 847 in late June and gradually decreased to 400 by the end of the quarter.
World of Slime Simulator Games from Solid Apps INC maintained a stable performance. Weekly downloads peaked at around 444 in mid-August, while weekly revenue saw a steady increase, reaching nearly $95 by the end of August. Active users fluctuated slightly but remained around 660 throughout the quarter.
Fluid Simulation by Pavel Dobryakov had a consistent increase in weekly downloads, peaking at 1.6K in late August. Revenue showed significant growth, reaching a high of $124 in mid-September. Active users also increased, peaking at over 3.2K in late August before slightly decreasing towards the end of the quarter.
Girls Slime Simulator Games by Time Out Apps Inc experienced stable weekly downloads, peaking at around 457 in early August. Revenue peaked at $117 in mid-July but dropped to zero from mid-August onwards. Active users remained relatively stable, hovering around 13K to 15K throughout the quarter.
For more detailed insights and data on these apps, visit Sensor Tower.